|
![](/i/fill.gif) |
Hi Bob,
This much better. It looks very useful.
The lights interact nicely with the atmosphere.
Thanks
"Hughes, B." <omn### [at] charter net> wrote in message
news:3ffa4ac0@news.povray.org...
> I've redone the scene file found in POV-Ray\SCENES\ATMOS\atmo4.pov now
that
> I dug out the old 3.02 version and used it to compare it with 3.5 media. I
> think I got it pretty close. You should be able to copy the atmosphere
> declarations to another scene file and get similar renders to the old
> 'atmosphere' feature.
>
> What I'm unsure of, is, how will it behave without a room to contain it?
And
> will there be artifacts due to differences in sampling, intervals and
> whatever else. In other words, I only tweaked values until it looked okay.
> Most notably is the lack of a 'distance' parameter for media, so I'm
> guessing density might help with that. What is obvious in my edited scene
> file is that I had to use low extinction values. I wished I didn't need
to,
> since that is always said to be a kind of artificial adjustment.
>
> Oh yeah, I added the type 5 Henyey-Greenstein scattering into the file
since
> that was available in v3.02, yet wasn't inlcuded in the original atmo4.pov
> example. Also, please keep the word "approximation" in mind. ;-)
>
> --
> Bob H.
> http://www.3digitaleyes.com
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |